This only lists affixes that have been changed or have been added yet fit into a similar category as a vanilla affix. If it isn't listed, then it is the same as vanilla. 

(If something says i.e. "Cruel now gives 5-10% crushing blow" and nothing else, then that means it also still gives the 200-300% enhanced damage as it did in vanilla)

[Names] in brackets indicate the actual name used by the game files; this is just a reference for myself.

{make it so that all prefixes that are removed at higher levels are replaced with the same affix, but with a gimmick that may be desirable; e.g. if a 50% enhanced damage affix stops spawning, it is replaced with a 50% enhanced damage + 10-20% deadly strike affix of the same group and frequency}



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PREFIXES
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Bronze, Iron, Steel, Silver, Gold, Platinum, Meteoric and Strange give 2x as much attack rating.
Bronze, Iron and Steel stop spawning at levels 26, 32 and 37, respectively.
Meteoric and Strange give 26-50% and 51-100% attack rating, respectively.
Weird items are dark purple and no longer give attack rating; instead they give -(101-200)% enemy defense and 101-200% enhanced damage.
Burnished Bronze (ilvl=27,clvl=1,freq=8) now spawns on weapons, giving +20-40 attack rating and +20-40% better chance of finding magic items.
Shined Iron (ilvl=32,clvl=3,freq=8) now spawns on weapons, giving +42-80 attack rating and +42-80% extra gold from monsters.
Glazed Steel (ilvl=37,clvl=6,freq=8) now spawns on weapons, giving +82-120 attack rating, +10-30% better chance of finding magic items and +21-65% extra gold from monsters.

Snowy [Snowflake], Shivering, Boreal, Hibernal now alway gets the maximum minimum and maximum cold damage rolls, and deal 4x damage, and give 1-2%, 2-4%, 3-6% and 4-8% cold skill damage, respectively.
Added a new level 80 affix Arctic that gives 25% more cold damage than Hibernal and 5-10% cold skill damage.
Snowy and Shivering stop spawning on weapons at levels 70 and 80, respectively.
Snowflake [Snowy] (ilvl=70,clvl=18,freq=3) gives +36-120 cold damage with 1 second cold duration and +1-5% cold skill damage (+1-15% on weapons).
Frosty (ilvl=80,clvl=26,freq=2) gives +60-180 cold damage (2 second duration), +2-4% cold skill damage and a 10% chance to cast level 30 Glacial Spike on striking.

Fiery [Ember], Smoldering, Smoking, Flaming and Condensing now deal 3x damage and give 2%, 4%, 6%, 8% and 10% fire skill damage, respectively.
Fiery and Smoldering stop spawning on weapons at levels 47 and 77, respectively.
Ember [Fiery] (ilvl=47,clvl=18,freq=3) gives +(48-75)-(93-180) fire damage and +1-5% fire skill damage (+1-15% fire skill damage on weapons).
Scorching (ilvl=77,clvl=26,freq=2) gives +150-270 fire damage, +2-4% fire skill damage and a 10% chance to cast level 30 Fireball on striking.

Static, Glowing, Buzzing, Arcing and Shocking now deal 3x max damage and give 2%, 4%, 6%, 8% and 10% lightning skill damage, respectively.
Static and Glowing stop spawning on weapons at levels 46 and 76, respectively.
Electric (ilvl=46,clvl=18,freq=3) gives 1-(147-360) lightning damage and +1-5% lightning skill damage (+1-15% lightning skill damage on weapons).
Gleaming (ilvl=76,clvl=25,freq=2) gives +1-540 lightning damage, +2-4% lightning skill damage and a 4% chance to cast level 50 Lightning on striking.

Septic, Foul [Envenomed], Corrosive, Toxic and Pestilent now deal 10x damage and give 2%, 4%, 6%, 8% and 10% poison skill damage, respectively.
Septic, Foul, Corrosive, Toxic and Pestilent now have +10 to clvl, and the ilvl set to the resulting clvl-3.
Pestilent now spawns on both magic and rare items.
Septic and Foul stop spawning on weapons at levels 35 and 50.
Purulent (ilvl=35,clvl=21,freq=3) gives +30 poison damage over 2 seconds and +1-5% poison skill damage on circlets (+1-15% poison skill damage on weapons).
Envenomed [Foul] (ilvl=50,clvl=14,freq=2) gives +410 poison damage over 3 seconds, +2-4% poison skill damage and a 10% chance to cast level 30 Alchemical Venom Nova on striking.

Jagged, Deadly, Vicious and Brutal no longer spawn on weapons at levels 26, 32, 41 and 56, respectively.
Cruel no longer spawns on rare items. Cruel now has a 5/6 chance of giving 5-10% crushing blow and a 1/6 chance of giving 11-25% crushing blow.
Craggy (ilvl=26,clvl=1,freq=9) now spawns on weapons, giving +10-20% enhanced damage and +10-20% crushing blow.
Fatal (ilvl=32,clvl=3,freq=9) now spawns on weapons, giving +21-30% enhanced damage and +21-30% deadly strike.
Violent (ilvl=41,clvl=6,freq=8) now spawns on weapons, giving +31-40% enhanced damage, +5-10% crushing blow and +10-15% deadly strike.
Wicked (ilvl=56,clvl=10,freq=8) now spawns on weapons, giving +41-50% enhanced damage, +0-2 to physical skills and +0-2 to stun skills.

Fool's [Trump] now spawns on only magic items at level 75, requires level 62 and gives 3 maximum damage per level and 24 attack rating per level.
Enabled Knave's (spawns at level 1 and level requirement of 1), Jack's (10 and 7), Jester's (20 and 15) and Joker's (35 and 26) affixes. Knave's gives 0.125 max damage per level and 0.5 attack rating per level, and Jack's, Jester's and Joker's gives two times the benefits of Knave's, cumulatively in succession.

Grandmaster's now gives its usual attack rating, as well as 200-250% enhanced damage and +1-3 to Sword/Axe/Mace/Polearm/Spear/Throwing Mastery if it spawns on the respective weapon type; if it spawns on a knife, it gains Critical Strike; if it spawns on a bow or crossbow, it gains +10-35% deadly strike.
Sharp, Fine, Warrior's and Soldier's no longer spawn at levels 47, 56, 56 and 69, respectively.
Admirable (ilvl=56,clvl=9,freq=9) gives +21-40 attack rating, +21-30% enhanced damage and +1 to Damage Range.
General's (ilvl=69,clvl=19,freq=8) gives +61-80 attack rating, +41-50% enhanced damage and a random level 1 Angelic Aura when equipped.
{
keen (ilvl=47,clvl=3,freq=9) now spawns on weapons, giving +10-20 attack rating, +10-20% enhanced damage and 
mercenary's (ilvl=56,clvl=13,freq=8) gives +41-60 attack rating, +31-40% enhanced damage and a 10% chance to reanimate an enemy as a random monster (the monster type is set on the item roll; it isn't random per kill) {to do this, I should clone all the monsters I want to have clones of, and reduce their life and resistances to 1/2, 1/3 or 1/4th so they aren't super strong; also have all the reanimates be called "Lesser Monster" so that it is obvious they aren't quite normal}
}

Lunar, Arcadian, Unearthly, Astral, Elysian and Celestial give 2x more attack rating against demons and 1.5x more enhanced damage (rounded up) against demons.
Lunar and Arcadian stop spawning at levels 45 and 55, respectively.
Celestial gives Ignore Demon's Physical Resistance.
Superlunar (ilvl=45,clvl=1,freq=2) gives +50-100 attack rating against demons, +15-38% damage against demons and +0-2 to Angelic Mastery.
Greater Arcadian (ilvl=55,clvl=11,freq=2) gives +102-200 attack rating against demons, +39-75% damage against demons and +1-3 to Angelic Mastery.

Consecrated, Pure, Sacred, Hallowed and Divine give 2x more attack rating and 1.5x more enhanced damage against undead, respectively.
Divine gives Ignore Undead's Physical Resistance.
Consecrated no longer spawns past level 44.
Sanctified (ilvl=45,clvl=1,freq=4) gives +50-150 attack rating against demon and undead, and +38-113% damage against demon and undead.


Added a new magic only armor suffix Divinity [Divinitymagicprefix] that spawns at level 75 and requires level 70, giving 250-350% enhanced defense and 10-20% damage resistance.
Blessed, Saintly, Holy and Godly now give 1-2%, 2-4%, 3-6% and 4-8% damage resistance.
Godly now has an equal chance of spawning on magic and rare equipment and always starts spawning at level 45.
Sturdy (Tier 1), Sturdy (Tier 2), Strong and Glorious stop spawning at levels 3, 36, 45 and 75.
Hardy (ilvl=36,clvl=3,freq=9) spawns on armor, giving +21-30 defense, +21-30% defense and +21-30% to total defense.
Robust (ilvl=45,clvl=6,freq=8) spawns on armor, giving +31-40% defense and +(5-10)-(11-25) added damage.
Illustrious (ilvl=75,clvl=14,freq=8) spawns on armor, giving +41-50% defense and +0-5% velocity.

Faithful [Paleocene] now only spawns on magic items at level 80, giving +20-30 attributes, 4.5 defense/lvl and 3 life/lvl to body armor, and half those stats to non-body armor. Now has a spawn frequency of 1.
Enabled Eocene, and made it so it gives half the benefits of Faithful and no attributes.
Enabled Oligocene, and made it so it gives half the benefits of Eocene.

Drake's, Dragon's, Wyrm's, Great Wyrm's and Bahamut's now also give 10%, 20%, 45%, 70% and 100% mana regeneration, respectively.
Bahamut's also gives +15-25% maximum mana.
Lizard's, Snake's and Serpent's stop spawning at levels 30, 37 and 45, respectively.
Monitor's (ilvl=30,clvl=2,freq=4) gives +3-5 to life, mana and stamina; and +3-5% life, mana and stamina.
Viper's (ilvl=37,clvl=4,freq=4) gives +11-20 to mana and +11-20 to life.
Hydra's (ilvl=45,clvl=10,freq=3) gives +11-20 to mana and a 21/50 chance of gaining +1 to a random skill tab.

Added a new affix Perfect Ruby [Perfect Rubymagicprefix] that only spawns on magic items at level 50 that gives 41-50% fire resistance, +3-5 fire absorb and +3-5% maximum fire resistance.
Russet, Garnet and Ruby now spawn with +0-1, +1-2 and +2-3 fire absorb, respectively.
Crimson stops spawning at level 50.
Violent Crimson (ilvl=50,clvl=3,freq=4) gives +5-10% fire resistance and +0-5% to maximum fire resistance.

Added a new affix Perfect Sapphire [Perfect Sapphiremagicprefix] that only spawns on magic items at level 50 that gives 41-50% cold resistance, +3-5 cold absorb and +3-5% maximum cold resistance.
Lapis, Cobalt and Sapphire now spawn with +0-1, +1-2 and +2-3 cold absorb, respectively.
Azure stops spawning at level 50.
Deep Azure (ilvl=50,clvl=3,freq=2) gives +5-10% cold resistance and +0-5% to maximum cold resistance.

Added a new affix Perfect Amber that only spawns on magic items at level 50 that gives 41-50% lightning resistance, +3-5 lightning absorb and +3-5% maximum lightning resistance.
Ocher, Coral and Amber now spawn with +0-1, +1-2 and +2-3 lightning absorb, respectively.
Tangerine stops spawning at level 50.
Vivid Tangerine (ilvl=50,clvl=3,freq=4) gives +5-10% lightning resistance and +0-5% maximum lightning resistance.

Added a new affix Perfect Emerald that only spawns on magic items at level 50 that gives 41-50% poison resistance, 50% poison length reduction and 150-200 life replenish.
Viridian, Jade and Emerald now spawn with 10%, 20% and 30% poison length reduction and 25-50, 51-75 and 76-100 life replenish.
Beryl stops spawning at level 50.
Lurid Beryl (ilvl=50,clvl=3,freq=4) gives +5-10% poison resistance, 5-10% poison length reduction and +0-5% maximum poison resistance.

Added a new affix Kaleidoscopic that only spawns on magic shields at level 80 that gives +1-2% to maximum resistances, +5-10 to attributes and 31-40% to quaternity resistances.
Shimmering stops spawning at level 55.
Mottled (ilvl=55,clvl=24,freq=5) gives +3-7% to quaternity resistances and +0-2 to Motley Skills.

Triumphant now gives 1-3 mana and 4-8 life after each kill.
Victorious now gives 4-6 mana and 9-16 life after each kill.
Triumphant and Victorious now give 5-10% and 11-25% drain skill efficacy, respectively.

Rugged (ilvl=1) gives 3-5% faster run/walk and no longer spawns at level 8.
Rugged (ilvl=8) gives 5-10% faster run/walk.
Vigorous gives 11-15% faster run/walk.

Tireless (level 1) gives 25-50 life regeneration and stops spawning at level 13.
Tireless (level 14) gives 51-100 life regeneration.

Screaming now gives 25-50% enhanced damage.
Howling now gives 51-75% enhanced damage.
Wailing now gives 76-100% enhanced damage.

Mechanic's, Artisan's and Jeweler's can now spawn on throwing weapons.

Compact, Thin and Dense now give thrice as much quantity and 10-25%, 26-50% and 50-75% enhanced damage, respectively.

Vulpine now gives 50-100% Damage taken Goes to Mana.

Added a new affix Memory Palace (ilvl=90,clvl=80,freq=1) that only spawns on magic items that gives +2 mana per level, -(5-10)% to enemy quaternity resistances and +5-10% quaternity skill damage.
Mnemonic now also gives +3-5% quaternity skill damage.


(all of the following are part of the same group, all pertaining to +skills/+tabs):
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New prefixes for physical skills, spawning on amulets, circlets, weapons (except for wands, staves and orbs), shields (except for necromancer heads), pelts and primal helms:
Combatant's: +1 to physical skills, +5-15% enhanced damage (20-60% on weapons)
Champion's: +2 to physical skills, +10-30% enhanced damage (40-80% on weapons)
Warlord's: +3 to physical skills, +15-45% enhanced damage (60-100% on weapons)
Overlord's: +4 to physical skils, +20-60% enhanced damage (80-120% on weapons)
Potentate's: +5 to physical skills, +90-130% enhanced damage (two-handed weapons only)
Emperor's: +6 to physical skills, +100-140% enhanced damage (two-handed weapons only; does not include swords, bows or crossbows)
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New prefixes for poison skills, spawning on amulets, circlets, katars, daggers, amazon javelins, wands and shrunken heads(ilvl=20,40,60,80;clvl=15,30,45,60;freq=1):
Arachnid's: +1 to poison skills (gives +4-8% poison skill damage and +60-80 poison damage over 0.4 seconds on non-wand weapons)
Apothecary's: +2 to poison skills (gives +8-12% poison skill damage and +120-160 poison damage over 0.4 seconds on non-wand weapons)
Dilitiriomancer's: +3 to poison skills (gives +12-16% poison skill damage and and +180-240 poison damage over 0.4 seconds on non-wand weapons)
Arch-Dilitiriomancer's: +4 to poison skills (gives +16-20% poison skill damage and and +240-320 poison damage over 0.4 seconds on non-wand weapons)
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Life Drain skills can spawn on gloves and belts (ilvl=20,40,60 clvl=15,30,45, freq=1):
Poacher's: +1 to life drain skills, +4-8% drain skill efficacy, +2-4 life stolen per hit (gloves), replenish life +20-40 (belts)
Robber's: +2 to life drain skills, +6-12% drain skill efficacy, +4-8 life stolen per hit (gloves), replenish life +60-80 (belts)
Thief's: +3 to life drain skills, +10-20% drain skill efficacy, +10-20 life stolen per hit (magic gloves), replenish life +150-250 (magic belts)
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Mana Drain skills can spawn on gloves and helms (but not primal helms) (ilvl=20,40,60 clvl=15,30,45, freq=1):
Scholar's: +1 to mana drain skills, +4-8% drain skill efficacy, +25-50% mana regeneration (helms), +1-2 mana on hit (gloves)
Intellectual's: +2 to mana drain skills, +6-12% drain skill efficacy, +51-100% mana regeneration (helms), +2-5 mana on hit (gloves)
Genius's: +3 to mana drain skills, +10-20% drain skill efficacy, +101-150% mana regeneration (helms), +3-7 mana on hit (gloves)
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Stamina Drain skills can spawn on boots.
Swarm's: +1 to stamina drain skills, +4-8% drain skill efficacy, +1-3 percent velocity
Sucker's: +2 to stamina drain skills, +6-12% drain skill efficacy, +2-6 percent velocity
Devourer's: +3 to stamina drain skills, +10-20% drain skill efficacy, +5-15 percent velocity (magic only)
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Motley skills can spawn on circlets, amulets, amazon javelins, amazon bows, katars, shrunken heads and auric shields (ilvl=20,40,60,60 clvl=15,30,45,45 freq=1).
Madman's: +1 to motley skills, +1-3% quaternity skill damage
Lunatic's: +2 to motley skills, +2-6% quaternity skill damage
Maniac's: +3 to motley skills, +5-15% quaternity skill damage (magic only; only on amulets and circlets)
Deviant's: +4 to motley skills, +8-18% quaternity skill damage (for amazon bows, amazon javelins, katars, shrunken heads and auric shields)
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Magic skill prefixes can spawn on amulets, circlets, wands, sceptres, necromancer shields and auric shields (ilvl=20,40,60;clvl=15,30,45;freq=1):
Magician's: +1 to magic skills, +(10-25)-(25-35) magic damage
Sorcerer's: +2 to magic skills, +(40-55)-(55-65) magic damage
Arch-Mage's: +3 to magic skills, +(70-85)-(85-100) magic damage
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Stun skill prefixes can spawn on clubs, hammers, pelts and primal helms (ilvl=10,20,30,40,50,60,70,80 clvl=5,15,25,30,40,45,50,60 freq=1):
Rascal's:	 +1 to stun skills, +2-4% stun skill efficacy, +5-10% enhanced damage (10-30% on weapons) (does not spawn above level 39)
Rapscallion's:	 +2 to stun skills, +4-8% stun skill efficacy, +10-15% enhanced damage (20-60% on weapons)
Ruffian's: 	 +3 to stun skills, +6-12% stun skill efficacy, +15-20% enhanced damage (30-90% on weapons)
Reprobate's: 	 +4 to stun skills, +8-16% stun skill efficacy, +20-25% enhanced damage (40-100% on weapons)
Scoundrel's:	 +5 to stun skills, +10-20% stun skill efficacy, +25-30% enhanced damage (50-110% on weapons)
Cur's: 		 +6 to stun skills, 12-24% stun skill efficacy, +60-120% enhanced damage (only for two-handed weapons)
Boor's:		 +7 to stun skills, 14-28% stun skill efficacy, +70-130% enhanced damage (only for two-handed weapons)
Hellion's:	 +8 to stun skills, 16-32% stun skill efficacy, +80-140% enhanced damage (only for two-handed weapons)
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Burning, Blazing, Volcanic, Sparking, Charged, Powered, Chilling, Freezing and Glacial now give the respective elemental skill bonus instead of the sorceress-specific skill tab bonus.
Staves can now spawn with:
Blazing Fire		+4 to fire skills		ilvl=60, clvl=45, freq=1
Supervolcanic		+5 to fire skills		ilvl=80, clvl=60, freq=1
Charged Lightning	+4 to lightning skills		ilvl=60, clvl=45, freq=1
Superpowered		+5 to lightning skills		ilvl=80, clvl=60, freq=1
Freezing Cold		+4 to cold skills		ilvl=60, clvl=45, freq=1
Superglacial		+5 to cold skills		ilvl=80, clvl=60, freq=1

Angel's now gives +1 to fire/lightning/cold skills instead of sorceress skills.
Arch-Angel's now gives +2 to fire/lightning/cold skills instead of sorceress skills.
Prime-Angel's gives +3 to fire/lightning/cold skills; only available on staves (ilvl=70,clvl=62,freq=1)
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Rings can now spawn with Fletcher's, Acrobat's, Harpoonist's, Burning, Sparking, Chilling, Hexing, Fungal, Graverobber's, Lion Branded, Captain's, Preserver's, Expert's, Fanatic, Sounding, Trainer's, Spiritual, Natural, Entrapping, Mentalist's and Shogukusha's (see: grand charm prefixes) (magic only; ilvl=50,clvl=42,freq=1).
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Bows and crossbows can spawn with Archer's Mistress, which gives +4 to Bow and Crossbow skills and +50-150% enhanced damage (magic only; ilvl=80, req=60, freq=1).
Archer's now gives +40-120% enhanced damage, in addition to +3 to Bow and Crossbow skills.
Spears can spawn with Spearmaiden's Focal (ilvl=60, req=45, freq=1) which gives +4 to Javelin and Spear skills.
Spears can spawn with Lancer's Mistress (magic only; ilvl=80, req=60, freq=1), which give +5 to Javelin and Spear skills and +50-150% enhanced damage.
Lancer's now gives +40-120% enhanced damage, in addition to +3 to Javelin and Spear skills.

Spear Mistress's can spawn on spears, giving +3 to Amazon Skills (ilvl=70,clvl=62,freq=1).
Bow Mistress's can spawn on bows/crossbows, giving +3 to Amazon Skills and +50-150% enhanced damage (magic only; ilvl=70 clvl=62 freq=1)
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Lion Branded, Hawk Branded, Rose Branded, Captain's, Commander's and Marshal's can no longer spawn on two-handed weapons.

Monk's and Priest's can no longer spawn on two-handed weapons.
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Expert's, Veteran's, Master's, Fanatic, Raging, Furious, Sounding, Resonant and Echoing no longer spawn on clubs.
The following prefixes can spawn on two-handed weapons (ilvl=60, clvl=45, freq=2):
Forgotten Veteran's	+3-4 to combat skills (barbarian only)	(can only spawn on swords)			
Old Master's		+5-7 to combat skills (barbarian only)	(cannot spawn on swords)	
Enraged			+3-4 to passive skills (barbarian only)	(can only spawn on swords)				
Infuriated		+5-7 to passive skills (barbarian only) (cannot spawn on swords)	
Resonating		+3-4 to warcry skills (barbarian only)	(can only spawn on swords)			
Echoed			+5-7 to warcry skills (barbarian only)  (cannot spawn on swords)	

Slayer's and Berserker's no longer spawn on clubs.
Berserker's now gives +2-3 to barbarian skills on two-handed swords.
Berserker's now gives +3-5 to barbarian skills on non-sword two-handed weapons.
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Polymath's (ilvl=90,clvl=70,freq=1) gives the following:
			+1-2 to all skills (one-handed weapons)
			+2 to all skills and +1 to Passive and Magic Skills/Bow and Crossbow Skills (bows and crossbows)
			+2 to all skills and +1 to a Random Barbarian Tab (two-handed swords)
			+3 to all skills (other two-handed weapons)
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For the following prefixes, +1 to an element is (ilvl=20,clvl=15,freq=1), +2 to an element is (ilvl=40,clvl=30,freq=1) and +3 to an element is (ilvl=60,clvl=45,freq=1):

Iceworm's 		+1 to cold skills, +1-3% cold skill damage	(clubs, scepters, auric shields, druid pelts)
Chionophile's		+2 to cold skills, +2-6% cold skill damage	(clubs, scepters, auric shields, druid pelts)
Cryomancer's 		+3 to cold skills, +3-9% cold skill damage	(clubs, scepters, auric shields, druid pelts)
Firebug's		+1 to fire skills, +1-3% fire skill damage	(clubs, scepters, auric shields, katars, druid pelts)
Arsonist's		+2 to fire skills +2-6% fire skill damage	(clubs, scepters, auric shields, katars, druid pelts)
Pyromancer's		+3 to fire skills, +3-9% fire skill damage	(clubs, scepters, auric shields, katars, druid pelts)
Scarab's		+1 to lightning skills, +1-3% lightning skill damage   (scepters, auric shields, katars)		
Attractor's 		+2 to lightning skills, +2-6% lightning skill damage   (scepters, auric shields, katars)
Astrapimancer's		+3 to lightning skills, +3-9% lightning skill damage   (scepters, auric shields, katars)
Softening		+1 to cold skills, +1 to fire skills, +1-2% quaternity skill damage		(katars)
Melting			+2 to cold skills, +2 to fire skills, +2-4% quaternity skill damage 		(katars)
Dissolving		+3 to cold skills, +3 to fire skills, +3-6% quaternity skill damage 		(katars)
Covalent		+1 to cold skills, +1 to lightning skills, +1-2% quaternity skill damage	(katars)
Polar			+2 to cold skills, +2 to lightning skills, +2-4% quaternity skill damage	(katars)
Ionic			+3 to cold skills, +3 to lightning skills, +3-6% quaternity skill damage	(katars)
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NOT YET IMPLEMENTED
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Rings can now also spawn with the grand charm prefixes Stalwart, Rugged, Serpent's (see: grand charm prefixes)



{this is in the same grouping as character specific skills/tabs}

Weapons can now spawn with Factotum's (ilvl=70,clvl=62,freq=1), giving one of the following:
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+1 to all skills, +1 to a random skill (character only) and +1-3 to a random skill (character only) (circlets, amulets and shields).
+1 to all skills, +1 to a random amazon skill (character only) and +1-3 to a random amazon skill (character only) (quivers).
+1 to all skills, +1-2 to a random skill (character only) and +2-4 to a random skill (character only) (swords, bows and crossbows).
+1 to all skills, +1-3 to a random skill (character only) and +3-5 to a random skill (character only) (other two-handed weapons).


Two-handed weapons have a 5/3rd bonus
Half-handed weapons have a 4/3rd bonus






{+1 levels to an element magic rings}


{issue is that these already use four itypes, so it'd be awkward}


{the following spawn on some items that sorc skills/tabs don't; probably want to meaty them up a bit too, like add in fire skill damage or something, or something more specific, like lightning gives IAS, fire gives dmg%, cold gives something else}




{make it so paladin +tabs/skills can spawn on two-handers, but receive a much larger bonus; also would need to create a holy shield derivative that is mutually exclusive with holy shield that gives dodge/avoid/evade equivalent to +successful blocking of holy shield, the full defense bonus of holy shield and percent damage in place of +smite damage}

{add in a prefix or suffix that gives 10% chance to cast blood mana on self when struck}

{add in a prefix or suffix that gives trielemental damage}

{might want to consider buffing the skill damage on +fire/cold/ltng skill katars}

{add in a series of new prefixes that give bonus damage against specific monster types; values should be adjusted based on how specific they are; e.g. insects and constructs would be like 800%+ damage, lesser undead would be slightly stronger than the top generalized undead affix, greater undead would be quite a bit stronger than the top generalized undead affix, small/medium/large would give high/low/moderate damage%, animals would be as strong as demons/undead%, etc}